January 2011
5 posts
3 tags
How to write a competition-winning StarCraft AI →
A fascinating article describing the principles, strategies, and algorithms used by the Berkeley Overmind team to win the AIIDE 2010 StarCraft competition. Some highlights: Potential fields for unit control Reinforcement learning for tuning Threat-aware A* path planning Effectively using unit types that require a high degree of micromanagement (tough for a human, easy for an AI)
Jan 20th
“The success of the masterpieces seems to lie not so much in their freedom from...”
– Virginia Woolf, The Death of the Moth
Jan 15th
3 tags
Jan 13th
2 tags
Jan 11th
1 note
2 tags
How to Think Like a Great Graphic Designer
For those wondering when I would get off my designer quote kick, I think I can say that I am done. I just finished reading How to Think Like a Great Graphic Designer. As other reviewers have pointed out, a more appropriate, if maybe not as sales-worthy title for this book would be, “Thoughts of the Great Graphic Designers”. It contains a series of interviews with the some of the most...
Jan 1st