January 2011
5 posts
3 tags
How to write a competition-winning StarCraft AI →
A fascinating article describing the principles, strategies, and algorithms used by the Berkeley Overmind team to win the AIIDE 2010 StarCraft competition. Some highlights:
Potential fields for unit control
Reinforcement learning for tuning
Threat-aware A* path planning
Effectively using unit types that require a high degree of micromanagement (tough for a human, easy for an AI)
The success of the masterpieces seems to lie not so much in their freedom from...
– Virginia Woolf, The Death of the Moth
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How to Think Like a Great Graphic Designer
For those wondering when I would get off my designer quote kick, I think I can say that I am done. I just finished reading How to Think Like a Great Graphic Designer.
As other reviewers have pointed out, a more appropriate, if maybe not as sales-worthy title for this book would be, “Thoughts of the Great Graphic Designers”. It contains a series of interviews with the some of the most...